Seeing it almost immediately gives me the instant gratification kick I need to pour more hours into it. And that is the other benefit, because I make the assets it lets me work a lot more iteratively. I'm not afraid to scribble something down and send it over, just so we can get it in-game and see if it works even remotely. Whereas when I'm just the concept guy, I'm a lot more self conscious, and perfectionist as to what I send along (which could be a problem I need to get sorted out).
So to the images! I'll try to keep this as chronological as I can from starting to learn pixelart to learning programming and then making games;
These were my first attempts at pixelling, pretty mediocre. But they were so much FUN! After trying to make my BEST stuff for so long it was great to just do stupid stuff that was fun. At this point my end-goal was to simply get to the point where I could make still images, and fake screenshots of mini games I had in my head.
Edit: Oh and I put a sketch in there to show what my process was at the time. I would draw things normal and shrink them down then work on top of that as an under-drawing. It was pretty inefficient.
Just more figuring things out, learning about tiles, isometric tiles, how to make clean line work. There are an absurdly large amount of resources for learning pixel art. I don't know why I found that strange, but I'm still just as grateful.
I never thought I was into animation much, as a kid I made the same flip book animations as everyone else but I never took it any further than that...because it was just too hard honestly. But for some reason once I realized I could make my little pixel people move, I kicked that door open. I'm still absolutely terrible at it, but its fun roughing out the animations (its still ridiculous amount of work to make it look like anything). I just need to spend some time and grind out 20-30 animations for no other reason than practice and I will probably figure some things out.
My first attempts!
As I kept working, I learned how insane one-man teams are. Trying to write code, debug the code, as well as create the art, and in most cases...re-create the art because the first attempts were bad. I didn't exactly search but I stumbled across my partner Andreas! It's been a blast, he helps me learn programming and we make hilarious games together. Two-man teams are my favorite route so far, I only have experience with small groups of 8-10 people as a concept artist, but this is a MUCH better setup. Some days we end up staying up all night, working for 6-8 hour sessions, reminds of renting games on a Friday as a kid and playing coop with a friend all night. Here is our current project that I'm really excited about!;